000007626 001__ 7626 000007626 005__ 20241024114703.0 000007626 02470 $$2doi$$a10.24868/issn.2515-818X.2018.056 000007626 035__ $$a2530593 000007626 037__ $$aGENERAL 000007626 245__ $$aTurning data into reality 000007626 269__ $$a2018-10-04 000007626 336__ $$aConference Proceedings 000007626 520__ $$aThis paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development & fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies.  000007626 540__ $$aThe Copyright of the paper’s content rests with BMT, BAE Systems and Juno Fleet Services Ltd.  000007626 6531_ $$a3D 000007626 6531_ $$aVirtual Reality 000007626 6531_ $$aVR 000007626 6531_ $$aSupport 000007626 6531_ $$aDigital thread 000007626 6531_ $$aDigital Twin 000007626 6531_ $$aBig Data 000007626 6531_ $$aData Analytics 000007626 6531_ $$aArtificial Intelligence 000007626 6531_ $$aAI 000007626 6531_ $$aAugmented Reality 000007626 6531_ $$aAR 000007626 6531_ $$aMixed Reality 000007626 6531_ $$aMR 000007626 7001_ $$aLeinster-Evans, S$$uBAE Systems Head of Support – Type 26 000007626 7001_ $$aLuck, S$$uBMT Head of Technology & Innovation 000007626 7001_ $$aNewell, J$$uJuno Fleet Services Ltd 000007626 773__ $$tConference Proceedings of INEC 000007626 773__ $$jINEC 2018 000007626 789__ $$whttps://zenodo.org/record/2530593$$2URL$$eIsIdenticalTo 000007626 8564_ $$981769bf0-3d5b-4f9d-adbe-2dff40c02479$$s19517358$$uhttps://library.imarest.org/record/7626/files/INEC%202018%20Paper%20084%20Leinster%20FINAL.pdf